/* DEV combat animation tester (playtools) — minimal arena, no handbar */

.combat-anim-playtest__stage-host {
  width: 100%;
  min-height: calc(var(--gs-u-h) * 30);
}

/* Sprite tester: preview first, compact toolbar below. */
.playtools-card--sprite-tester {
  grid-column: 1 / -1;
  display: flex;
  flex-direction: column;
  gap: calc(var(--gs-u-h) * 0.45);
  padding: calc(var(--gs-u-h) * 0.45) calc(var(--gs-u-h) * 0.55) calc(var(--gs-u-h) * 0.55);
  min-height: calc(var(--gs-u-h) * 97.778);
}

.playtools-card--sprite-tester .combat-anim-playtest__stage-host--sprite {
  flex: 1 1 auto;
  min-height: calc(var(--gs-u-h) * 71.111);
  display: flex;
  flex-direction: column;
}

.combat-anim-playtest__sprite-toolbar {
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  gap: calc(var(--gs-u-h) * 0.45) calc(var(--gs-u-w) * 0.75);
  padding: calc(var(--gs-u-h) * 0.2) calc(var(--gs-u-h) * 0.05) 0;
}

.combat-anim-playtest__inline-field {
  display: inline-flex;
  align-items: center;
  gap: calc(var(--gs-u-h) * 0.35);
  margin: 0;
  min-width: 0;
}

.combat-anim-playtest__inline-label {
  flex: 0 0 auto;
  font-size: var(--gs-text-xs);
  color: #c8beb0;
  white-space: nowrap;
}

.playtools-card--sprite-tester .combat-anim-playtest__inline-field select {
  width: auto;
  min-width: calc(var(--gs-u-w) * 9);
  max-width: calc(var(--gs-u-w) * 22);
  padding: calc(var(--gs-u-h) * 0.2) calc(var(--gs-u-h) * 0.4);
  font-size: var(--gs-text-xs);
}

.combat-anim-playtest__meta {
  margin: 0;
  font-size: var(--gs-text-xs);
  color: #b8a990;
  white-space: nowrap;
}

.combat-anim-playtest__meta code {
  font-size: 0.95em;
  color: #d7c6a2;
}

.combat-anim-playtest__meta-warn {
  color: #e8a060;
  font-weight: 600;
}

.combat-anim-playtest__tuning-panel {
  flex: 0 0 auto;
  border-top: calc(var(--gs-u-h) * 0.111) solid rgba(210, 165, 95, 0.18);
  padding-top: calc(var(--gs-u-h) * 0.4);
}

.combat-anim-playtest__tuning-grid {
  display: grid;
  grid-template-columns: repeat(auto-fit, minmax(calc(var(--gs-u-w) * 13), 1fr));
  gap: calc(var(--gs-u-h) * 0.22) calc(var(--gs-u-w) * 0.85);
}

.combat-anim-playtest__tuning-row {
  display: flex;
  align-items: center;
  gap: calc(var(--gs-u-h) * 0.4);
  margin: 0;
  min-height: calc(var(--gs-u-h) * 1.25);
}

.combat-anim-playtest__tuning-name {
  flex: 0 0 calc(var(--gs-u-w) * 5.75);
  font-size: var(--gs-text-xs);
  color: #d7c6a2;
  white-space: nowrap;
}

.combat-anim-playtest__tuning-name strong {
  margin-left: calc(var(--gs-u-w) * 0.15);
  font-weight: 600;
  color: #e8d4b0;
}

.playtools-card--sprite-tester .combat-anim-playtest__tuning-row input[type="range"] {
  flex: 1 1 auto;
  min-width: calc(var(--gs-u-w) * 3.5);
  width: auto;
  max-width: none;
  margin: 0;
  height: calc(var(--gs-u-h) * 1);
}

.playtools-card--sprite-tester .combat-anim-playtest__tuning-actions {
  display: flex;
  flex-wrap: wrap;
  gap: calc(var(--gs-u-h) * 0.35);
  margin-top: calc(var(--gs-u-h) * 0.35);
}

.playtools-card--sprite-tester .town-nav-btn--compact {
  width: auto;
  min-height: 0;
  padding: calc(var(--gs-u-h) * 0.22) calc(var(--gs-u-h) * 0.55);
  font-size: var(--gs-text-xs);
}

.playtools-card--sprite-tester .combat-anim-playtest__json-preview {
  margin-top: calc(var(--gs-u-h) * 0.35);
  max-height: calc(var(--gs-u-h) * 5.5);
}

.combat-anim-playtest__stage-wrap {
  position: relative;
  box-sizing: border-box;
  width: 100%;
  min-height: calc(var(--gs-u-h) * 30);
  padding: calc(var(--gs-u-h) * 2);
  border-radius: var(--gs-radius-sm);
  overflow: hidden;
  background-color: #05070d;
  background-position: center center;
  background-size: cover;
  background-repeat: no-repeat;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
}

.combat-anim-playtest__stage-wrap[data-playtest-backdrop="transparent"] {
  background-color: hsla(0 0% 0 / 0);
  background-image: none;
}

.combat-anim-playtest__stage-wrap[data-playtest-backdrop="black"] {
  background-color: #000;
  background-image: none;
}

.combat-anim-playtest__stage-wrap[data-playtest-backdrop="white"] {
  background-color: #fff;
  background-image: none;
}

.combat-anim-playtest__stage-wrap[data-playtest-backdrop]:not(.combat-root--grid-visible) .combat-cell__tile {
  background: transparent;
  border-color: transparent;
}

/* Sprite tester: full combat grid (11×2) with visible cell chrome even on flat backdrops. */
.combat-anim-playtest__root--sprite.combat-root--grid-visible .combat-cell__tile {
  border-color: rgba(var(--gs-gold-alt-rgb), 0.22);
  background: rgba(10, 14, 20, 0.18);
}

.combat-anim-playtest__root--sprite.combat-root--grid-visible :is(.combat-cell--unit-a, .combat-cell--unit-b) .combat-cell__tile {
  border-color: rgba(var(--gs-gold-alt-rgb), 0.42);
  background: rgba(10, 14, 20, 0.28);
}

/* Override full combat-field column layout (HUD + board); playtest is stage-only. */
.combat-anim-playtest__stage-wrap.combat-anim-playtest__root {
  height: auto;
  min-height: calc(var(--gs-u-h) * 30);
}

/* Playtest boards are stage-only (no combat HUD). Give .combat-board a definite height so
   container queries resolve --combat-tile-size after the tactical-combat subgrid refactor. */
.combat-anim-playtest__root .combat-anim-playtest__board.combat-board {
  flex: 1 1 auto;
  min-height: calc(var(--gs-u-h) * 34);
  height: calc(var(--gs-u-h) * 34);
}

.combat-anim-playtest__stage-host--sprite > .combat-anim-playtest__stage-wrap.combat-anim-playtest__root {
  flex: 1 1 auto;
  height: 100%;
  min-height: calc(var(--gs-u-h) * 64.444);
}

.combat-anim-playtest__board {
  flex: 1 1 auto;
  min-height: calc(var(--gs-u-h) * 24.444);
  width: 100%;
  max-width: min(calc(var(--gs-u-w) * 57.5), 100%);
}

.combat-anim-playtest__board .combat-board__overlay {
  display: flex;
  align-items: center;
  justify-content: center;
  min-height: inherit;
}

/* FX playtest only: drop stats band so the single-row grid stays compact. */
.combat-anim-playtest__root:not(.combat-anim-playtest__root--sprite) .combat-board__overlay {
  --combat-cell-stats-band: 0px;
  --combat-cell-tile-stats-gap: calc(var(--gs-u-h) * 0);
}

.combat-anim-playtest__board .combat-grid-wrap {
  position: relative;
  display: grid;
  width: var(--combat-board-inner-width);
  max-width: var(--combat-board-inner-width);
  margin-inline: auto;
  padding: 0;
}

/* Sprite tester: fill the stage so combat-board cqi matches live battles. */
.combat-anim-playtest__root--sprite .combat-anim-playtest__board {
  flex: 1 1 auto;
  min-height: 0;
  width: 100%;
  max-width: none;
}

.combat-anim-playtest__root--sprite .combat-board__overlay {
  flex: 1 1 auto;
  min-height: 0;
  width: 100%;
}

.combat-anim-playtest__root--sprite .combat-grid-wrap {
  width: var(--combat-board-inner-width);
  max-width: var(--combat-board-inner-width);
  height: 100%;
  align-items: center;
  margin-inline: auto;
}

.combat-anim-playtest__stage-wrap.combat-anim-playtest__root--sprite .combat-grid-wrap {
  margin-inline: auto;
}

/* Episodic FX must paint above board units/icons (cells reach z-index 6), not behind them. */
.combat-anim-playtest__stage-wrap .combat-grid {
  position: relative;
  z-index: 0;
}

.combat-anim-playtest__stage-wrap .combat-fx-layer {
  position: absolute;
  inset: 0;
  pointer-events: none;
  z-index: 40;
  overflow: visible;
}

.combat-anim-playtest__root .combat-cell__stats {
  display: none;
}

.combat-anim-playtest__controls {
  margin-top: calc(var(--gs-u-h) * 0.75);
  display: grid;
  grid-template-columns: repeat(auto-fit, minmax(calc(var(--gs-u-w) * 11.5), 1fr));
  gap: calc(var(--gs-u-h) * 0.65);
  align-items: start;
}

.playtools-subcard {
  margin: 0;
  border: var(--gs-hairline) solid var(--gs-border-gold-whisper);
  border-radius: var(--gs-radius-xs);
  padding: calc(var(--gs-u-h) * 0.55) calc(var(--gs-u-h) * 0.65);
  background: rgba(10, 6, 18, 0.62);
}

.playtools-subcard__title {
  margin: 0 0 calc(var(--gs-u-h) * 0.4);
  font-size: var(--gs-text-xs);
  font-weight: 600;
  color: #e8d4b0;
  letter-spacing: 0.02em;
}

.playtools-subcard .playtools-form {
  gap: calc(var(--gs-u-h) * 0.5);
}

.playtools-subcard .town-nav-btn {
  width: 100%;
  justify-content: center;
}

.combat-anim-playtest__status-list {
  display: flex;
  flex-wrap: wrap;
  gap: calc(var(--gs-u-h) * 0.5) calc(var(--gs-u-w) * 1);
  margin: 0;
  padding: 0;
  list-style: none;
}

.combat-anim-playtest__status-list label {
  display: inline-flex;
  align-items: center;
  gap: calc(var(--gs-u-h) * 0.35);
  font-size: var(--gs-text-xs);
  color: #d7c6a2;
}

.combat-anim-playtest__hint {
  margin: 0;
  font-size: var(--gs-text-sm);
  opacity: 0.85;
}

.combat-anim-playtest__hint code {
  font-size: 0.85em;
}

.combat-anim-playtest__tuning-actions {
  display: flex;
  flex-wrap: wrap;
  gap: calc(var(--gs-u-h) * 0.45);
  margin-top: calc(var(--gs-u-h) * 0.35);
}

.combat-anim-playtest__json-preview {
  margin: calc(var(--gs-u-h) * 0.55) 0 0;
  padding: calc(var(--gs-u-h) * 0.55) calc(var(--gs-u-h) * 0.65);
  max-height: calc(var(--gs-u-h) * 9);
  overflow: auto;
  font-size: var(--gs-text-xs);
  line-height: 1.35;
  color: #d7c6a2;
  background: rgba(8, 10, 16, 0.72);
  border: var(--gs-hairline) solid rgba(210, 165, 95, 0.22);
  border-radius: var(--gs-radius-sm);
  white-space: pre-wrap;
  word-break: break-word;
}

/* Special-attack formation tester */
.combat-anim-playtest__stage-host--special-attack {
  min-height: calc(var(--gs-u-h) * 22);
}

.combat-anim-playtest__root--special-attack {
  display: flex;
  flex-direction: column;
  gap: calc(var(--gs-u-h) * 0.5);
}

.combat-anim-playtest__root--special-attack .combat-anim-playtest__board {
  flex: 1 1 auto;
}

.combat-anim-playtest__feed {
  max-height: calc(var(--gs-u-h) * 10);
  overflow-y: auto;
  margin: 0 calc(var(--gs-u-h) * 0.35) calc(var(--gs-u-h) * 0.35);
  padding: calc(var(--gs-u-h) * 0.45) calc(var(--gs-u-h) * 0.55);
  background: rgba(8, 10, 16, 0.82);
  border: var(--gs-hairline) solid rgba(210, 165, 95, 0.22);
  border-radius: var(--gs-radius-sm);
}

.combat-anim-playtest__formation-preview {
  margin: calc(var(--gs-u-h) * 0.35) 0 0;
  padding: calc(var(--gs-u-h) * 0.4) calc(var(--gs-u-h) * 0.55);
  font-family: ui-monospace, monospace;
  font-size: var(--gs-text-xs);
  line-height: 1.3;
  background: rgba(8, 10, 16, 0.55);
  border-radius: var(--gs-radius-sm);
}

.combat-unit--playtest-active {
  outline: var(--gs-stroke) solid rgba(120, 200, 255, 0.75);
  outline-offset: calc(var(--gs-u-h) * 0.222);
  border-radius: var(--gs-radius-xs);
}
